Teams
Teams are organizer-owned roster groups. Use them when you play as a squad that is not the same as a club. Players from different clubs can sit on the same team, and a player can belong to more than one team.
Clubs stay venue and affiliation. A player still has at most one club. A team is the list you pick from when inviting people to an event.
Create a team
- Open Teams in the desktop navigation, or follow Group players into teams on the Players page
- Click New Team
- Enter a name and sport
- Check the players who belong on that roster
- For each selected player, choose Base or Ring-in, then rank them with the arrows
- Save
Each team name must be unique on your account. Membership is replaced on every save: the checked players become the full roster.
Base players are the committed regulars — typically people who play 75% or more of the games. Ring-in players are fill-ins. This is a preference only; PlayerPing does not enforce attendance. The same person can be Base on one team and Ring-in on another.
Use a team on an event
- Create or edit an event
- Choose the sport
- Optionally pick a Home Club (venue / broadcast)
- Optionally pick a Team (invite roster)
- Optionally pick a Tournament if this match is part of a competition
- After the event is created, Select Players shows only that team's players, with Base / Ring-in badges and rank. Broadcast to Team invites the whole roster in one click.
If you leave Team empty, the ping list is still every player for that sport.
You cannot invite someone who is not on the selected team. Add them to the team first, or clear the team on the event.
Broadcast a message to a team
Use this when you want everyone on a roster to hear from you and there is no event yet. Welcome notes, reminders, logistics.
- Open Teams
- Click Broadcast on the team card
- Write the message (max 612 characters, the same for Email and Text so SMS is not cut off)
- Choose Email or Text
- Send
Email is free. Text (SMS) costs 1 credit per player with a phone number and requires SMS to be enabled in Settings. Players who do not have the selected contact method are skipped. This does not create an event or RSVP.
Each email or text includes a Reply in PlayerPing link. The player opens that link (no account needed) and can send a message back. Replies are private between you and that player — teammates do not see each other’s replies.
Read and reply to team messages
- Open Teams
- Click Messages on the team card
- Select a player thread
- Read the conversation and reply
You can reply even if the player has not written yet. When you reply in the team inbox, the player gets a free email (not SMS) with your message and a link to open the thread and respond, as long as they have an email on file and email is enabled in Settings. If push is enabled, you get a browser notification when a player replies.
Clubs vs teams
- Club — where someone belongs, and the audience for Broadcast to Club (extras for an event)
- Team — the group you play as. Filter event invites, Broadcast to Team on an event, or message the roster from the Teams page
They are independent. A mixed-club Saturday team can play at a public club venue.
The same team can play events in different tournaments, or none. Tournaments group events for combined results; they do not change who you can invite.
Public API
See Public API for `GET|POST /teams` and `GET|PATCH|DELETE /teams/:id`. Attach `teamId` when creating or updating an event. Team and club broadcasts stay on the organizer session UI, not the public API.
Related guides
- Tournaments — Group events and view aggregated results