Public — no login required

LLMs and tools can fetch the raw skill (Markdown) without registering:

https://playerping.me/skills/playerping-api/SKILL.md

To call the API you still need an organizer API key from Settings. The skill file itself is public documentation.

PlayerPing Public API


You are operating against PlayerPing, a tennis tournament and interclub organizer product.

Use only the public API under `/api/v1` with a Bearer API key. Do not use

session cookies, admin routes, or invent endpoints.


Sport on writes: `sport` must be `Tennis` (case-insensitive) when creating or updating players, clubs, teams, tournaments, and events. Other values return `400`. List/get responses may still include legacy sport strings on old rows until data is migrated.


Public skill URL (no registration)


Anyone can fetch this skill without creating an account:


https://playerping.me/skills/playerping-api/SKILL.md


Human-readable mirror: https://playerping.me/docs/agent-skill


Calling the API still requires an organizer `pp_live_…` API key (Settings → API Keys).


Prerequisites


  • API key — User provides `PLAYERPING_API_KEY` (or pastes a `pp_live_…` key).
  • Prefer an environment variable / secret store over repeating the key in chat.
  • Never commit keys, log them, or put them in artifacts/PR bodies.
  • Base URL (default production):

https://playerping.me/api/v1

Override only if the user gives another host (preview/local).


Auth on every request


Authorization: Bearer

Content-Type: application/json


Missing/invalid key → `401`. Keys cannot perform admin actions.


Safety rules


  • Default `notify: false` when adding players to events. Only set `notify: true` (or call `fill/execute`) when the user explicitly wants SMS/email/WhatsApp invitations sent (this can spend credits).
  • Confirm before deleting players/events or sending notifications (`notify: true` / `fill/execute` with `approved: true`).
  • Credit preflight: call `GET /credits` or `GET /me` before any send. Do not execute when `estimatedSmsCredits > credits`.
  • Do not create disposable junk data on a production account unless asked; clean up smoke-test resources you create.
  • Magic-link `token` fields are never returned; do not ask for them or invent RSVP URLs.
  • Treat phone numbers and emails as PII — summarize in replies when possible.

curl helper


export PLAYERPING_API_KEY='pp_live_…'

export PLAYERPING_API='https://playerping.me/api/v1'

alias pp='curl -sS -H "Authorization: Bearer $PLAYERPING_API_KEY" -H "Content-Type: application/json"'


Errors are JSON: `{ "error": "message" }` with status `400|401|402|403|404|500`.




Account & credits


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/me` | Account snapshot (`id`, `email`, `name`, `credits`, `smsEnabled`, `emailEnabled`) |

| GET | `/credits` | Credit balance + notification flags (preflight) |


pp "$PLAYERPING_API/me"

pp "$PLAYERPING_API/credits"


SMS/WhatsApp invitations cost 1 credit each when SMS is enabled on the account; email is free. Insufficient credits → `402` on send.




Players


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/players` | List roster |

| GET | `/players/stats` | Attendance aggregates (memory for fill ranking) |

| POST | `/players` | Create |

| GET | `/players/:id` | Get one |

| PATCH | `/players/:id` | Update |

| DELETE | `/players/:id` | Delete |


Create / update body


{

"name": "Alex Rivera",

"phone": "+15551234567",

"gender": "M",

"sport": "Tennis",

"email": "alex@example.com",

"clubId": null

}


| Field | Required | Notes |

|-------|----------|-------|

| `name` | yes | string |

| `phone` | yes | E.164, e.g. `+64211234567` |

| `gender` | yes | `M` \| `F` \| `OTHER` |

| `sport` | yes | must be `Tennis` (writes only) |

| `email` | no | omit to leave unchanged on PATCH; `null` clears |

| `clubId` | no | must be accessible to the key owner; omit to leave unchanged on PATCH; `null` clears |

| `wtnTennisId` / `wtnProfileUrl` | no | PATCH only, tennis players — link ITF World Tennis Number (URL or id); ratings filled server-side |

| `wtnSingles`, `wtnDoubles`, `wtnProfileUrl`, `wtnUpdatedAt`, `tnzNationalId`, `wtnDirectoryClubName` | — | read-only on GET when linked (lower WTN = stronger; numbers, not strings) |


Attendance stats (`GET /players/stats`)


Returns `{ "stats": [ { playerId, playerName, eventsInvited, eventsAttended, eventsDeclined, eventsPending, attendanceRate, currentStreak, lastEventDate } ] }`.


`UNAVAILABLE` responses are excluded from Invited / Declined / Rate / streak (same rules as the app Attendance Stats).


Examples


pp "$PLAYERPING_API/players"

pp "$PLAYERPING_API/players/stats"

pp -X POST "$PLAYERPING_API/players" -d '{"name":"Alex","phone":"+15551234567","gender":"M","sport":"Tennis"}'

pp -X PATCH "$PLAYERPING_API/players/PLAYER_ID" -d '{"name":"Alex R","phone":"+15551234567","gender":"M","sport":"Tennis"}'

pp -X DELETE "$PLAYERPING_API/players/PLAYER_ID"


Omitting `email` / `clubId` on PATCH preserves existing values (so the rename example above will not wipe them).




Clubs


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/clubs` | List public platform clubs + your private clubs (`?sport=` optional) |

| POST | `/clubs` | Create a private club (only visible to the key owner) |


Create body


{

"name": "Tuesday Night Crew",

"sport": "Tennis",

"location": "Central Courts",

"countryCode": "NZ",

"city": "Auckland"

}


| Field | Required | Notes |

|-------|----------|-------|

| `name` | yes | string |

| `sport` | yes | must be `Tennis` (writes only) |

| `location` | no | |

| `countryCode` | no | ISO country code (must exist) |

| `city` | no | |


API-created clubs are private (`userId` = key owner). Public/platform clubs (`userId` null, admin-maintained) appear in `GET /clubs` and can be used as `clubId` on players/events, but cannot be created via the API.


Examples


pp "$PLAYERPING_API/clubs"

pp "$PLAYERPING_API/clubs?sport=Tennis"

pp -X POST "$PLAYERPING_API/clubs" -d '{"name":"Tuesday Crew","sport":"Tennis","location":"Central Courts"}'




Teams


Teams are organizer-owned invite rosters. Members may come from different clubs. A player may belong to more than one team.


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/teams` | List your teams (`?sport=` optional) |

| POST | `/teams` | Create |

| GET | `/teams/:id` | Get one with members |

| PATCH | `/teams/:id` | Update name, sport, or members |

| DELETE | `/teams/:id` | Delete (attached events keep running with `teamId` null) |


Create / update body


{

"name": "Saturday Mixed",

"sport": "Tennis",

"members": [

{ "playerId": "cuid1", "kind": "BASE", "rank": 1 },

{ "playerId": "cuid2", "kind": "RING_IN", "rank": 2 }

]

}


| Field | Required | Notes |

|-------|----------|-------|

| `name` | yes on create | unique per account |

| `sport` | yes on create | members must match this sport |

| `members` | no | full replace set on PATCH; omit to leave membership unchanged. `kind` is `BASE` or `RING_IN` (default `BASE`); `rank` defaults to array order. Rank is meaningful within each `kind` + player gender (`M` or `F`) pool — two members may share the same `rank` when their genders differ. Players with gender `OTHER` are not ranked (`rank` 0). |

| `playerIds` | no | convenience full replace; remaining players keep their kind, new players default to `BASE`, rank follows array order within each kind + gender pool. Ignored if `members` is sent |


Examples


pp "$PLAYERPING_API/teams"

pp "$PLAYERPING_API/teams?sport=Tennis"

pp -X POST "$PLAYERPING_API/teams" -d '{"name":"Saturday Mixed","sport":"Tennis","playerIds":["PLAYER_ID"]}'

pp -X PATCH "$PLAYERPING_API/teams/TEAM_ID" -d '{"playerIds":["PLAYER_ID"]}'

pp -X DELETE "$PLAYERPING_API/teams/TEAM_ID"




Tournaments


Tournaments group events for combined attendance and rating results. Events stay independent unless `tournamentId` is set. A team can play events in different tournaments, or in none.


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/tournaments` | List your tournaments (`?sport=` optional) |

| POST | `/tournaments` | Create |

| GET | `/tournaments/:id` | Get with events and aggregated `results` |

| PATCH | `/tournaments/:id` | Update name, sport, or description |

| DELETE | `/tournaments/:id` | Delete (attached events keep running with `tournamentId` null) |


Create / update body


{

"name": "Spring Cup",

"sport": "Tennis",

"description": "Saturday mixed league"

}


| Field | Required | Notes |

|-------|----------|-------|

| `name` | yes on create | unique per account |

| `sport` | yes on create | attached events must match this sport |

| `description` | no | optional; `null` on PATCH clears |


`GET /tournaments/:id` includes `events` (with `responseCount`) and `results` (event/player/team totals, attendance, organizer note counts).


Examples


pp "$PLAYERPING_API/tournaments"

pp "$PLAYERPING_API/tournaments?sport=Tennis"

pp -X POST "$PLAYERPING_API/tournaments" -d '{"name":"Spring Cup","sport":"Tennis"}'

pp "$PLAYERPING_API/tournaments/TOURNAMENT_ID"

pp -X PATCH "$PLAYERPING_API/tournaments/TOURNAMENT_ID" -d '{"description":"Week 1-8"}'

pp -X DELETE "$PLAYERPING_API/tournaments/TOURNAMENT_ID"




Events


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/events` | List non-archived (`?archived=true` to include archived) |

| POST | `/events` | Create |

| GET | `/events/:id` | Get + responses (no tokens) |

| PATCH | `/events/:id` | Update |

| DELETE | `/events/:id` | Delete event and responses |


Create body


{

"date": "2026-09-01",

"time": "18:00",

"location": "Central Courts",

"sport": "Tennis",

"requiredPlayers": { "M": 2, "F": 2 },

"allowProposeTime": false,

"clubId": null,

"teamId": null,

"tournamentId": null

}


| Field | Required | Notes |

|-------|----------|-------|

| `date` | yes | ISO date / datetime |

| `time` | yes | e.g. `18:00` |

| `location` | yes | |

| `sport` | yes | |

| `requiredPlayers` | yes | object, typically gender → count |

| `allowProposeTime` | no | boolean |

| `clubId` | no | |

| `teamId` | no | owned team whose sport matches the event; when set, adding players is limited to that roster |

| `tournamentId` | no | owned tournament whose sport matches the event; omit for a standalone event |

| `recurrence` | no | `{ "frequency": "weekly"\|"biweekly"\|"monthly", "endDate"?: "ISO", "count"?: 1-52 }` |


Patch fields


Partial update: `date`, `time`, `location`, `sport`, `status` (`OPEN`\|`PENDING`\|`CONFIRMED`\|`CANCELLED`), `requiredPlayers`, `allowProposeTime`, `archived` (past events only), `clubId`, `teamId`, `tournamentId`.


Examples


pp "$PLAYERPING_API/events"

pp -X POST "$PLAYERPING_API/events" -d '{"date":"2026-09-01","time":"18:00","location":"Central Courts","sport":"Tennis","requiredPlayers":{"M":2,"F":2}}'

pp "$PLAYERPING_API/events/EVENT_ID"

pp -X PATCH "$PLAYERPING_API/events/EVENT_ID" -d '{"status":"CONFIRMED"}'

pp -X DELETE "$PLAYERPING_API/events/EVENT_ID"




Fill this event (plan → approve → send)


Shared with the in-app Fill this event harness. Plan never spends credits; execute / `notify: true` only after explicit human confirmation.


| Method | Path | Purpose |

|--------|------|---------|

| POST | `/events/:id/fill/plan` | Return a `FillPlan` (gaps, ordered steps, credit estimate) — never sends |

| POST | `/events/:id/fill/execute` | Send invites only when `approved: true` |

| POST | `/events/:id/fill/verify` | Deterministic post-condition checks (quotas, credits, exclusions) |


Plan body


{ "additionalInfo": "prefer reliable doubles partners", "useAi": true }


  • `additionalInfo` — optional hint for ranking.
  • `useAi` — default `true` when the server has an AI key; set `false` to rank by ratings only (also used when AI is unavailable).

Response includes `plan`, plus `insufficientCredits` / `canAfford` for preflight. Rate-limited (`429` when exceeded).


Execute body (approve-gated)


{

"playerIds": ["cuid1", "cuid2"],

"approved": true,

"planId": "optional-from-plan"

}


  • `approved` must be `true` or the request is refused (`400`). Never invent approval.
  • Optional `planId` must match `buildFillPlanId(eventId, playerIds)` from the plan (or omit it).
  • Double-submit of the same `planId` within a short window returns `409` (idempotent approve).
  • Equivalent send path: `POST /events/:id/players` with `{ "playerIds": [...], "notify": true }` after human confirmation.

Verify body (optional)


{

"invitedPlayerIds": ["cuid1"],

"notify": true,

"creditsBefore": 10,

"creditsUsed": 1,

"creditsAfter": 9,

"creditsEstimate": 1

}


Returns `{ "result": { "ok", "checks", "gapsRemaining", "rosterFull" } }`. Success is DB truth — not “the model said it worked.”


Examples


pp "$PLAYERPING_API/credits"

pp -X POST "$PLAYERPING_API/events/EVENT_ID/fill/plan" -d '{"useAi":false}'

Stop and confirm with the human, then:

pp -X POST "$PLAYERPING_API/events/EVENT_ID/fill/execute" -d '{"playerIds":["PLAYER_ID"],"approved":true,"planId":"PLAN_ID"}'

pp -X POST "$PLAYERPING_API/events/EVENT_ID/fill/verify" -d '{"invitedPlayerIds":["PLAYER_ID"],"notify":true}'




Players on an event (RSVPs)


Responses link a player to an event. Status values: `PENDING`, `YES`, `NO`, `MAYBE`, `WAITLIST`, `UNAVAILABLE`.


| Method | Path | Purpose |

|--------|------|---------|

| GET | `/events/:id/players` | List responses |

| POST | `/events/:id/players` | Add players |

| PATCH | `/events/:id/players/:playerId` | Set status |

| DELETE | `/events/:id/players/:playerId` | Remove from event |

| POST | `/events/:id/waitlist/:responseId/promote` | Waitlist → `YES` |


Add players body


{

"playerIds": ["cuid1", "cuid2"],

"notify": false,

"status": "PENDING"

}


  • `playerIds` — required non-empty array of player IDs owned by the key user.
  • `notify` — default behavior in this skill: false. `true` sends invitations per account notification settings; SMS/WhatsApp cost 1 credit each; email is free; insufficient credits → `402`.
  • `status` — only when `notify` is false. Defaults to `PENDING`.

Update status body


{ "status": "YES" }


Examples


pp "$PLAYERPING_API/events/EVENT_ID/players"

pp -X POST "$PLAYERPING_API/events/EVENT_ID/players" -d '{"playerIds":["PLAYER_ID"],"notify":false}'

pp -X PATCH "$PLAYERPING_API/events/EVENT_ID/players/PLAYER_ID" -d '{"status":"YES"}'

pp -X DELETE "$PLAYERPING_API/events/EVENT_ID/players/PLAYER_ID"

pp -X POST "$PLAYERPING_API/events/EVENT_ID/waitlist/RESPONSE_ID/promote"




Common workflows


Discover roster, clubs, teams, and upcoming events


  • `GET /players` — note IDs and sports.
  • `GET /clubs` — note public and private club IDs for the sport.
  • `GET /teams` — note invite-roster IDs (`?sport=` optional).
  • `GET /tournaments` — note competition IDs (`?sport=` optional).
  • `GET /events` — note IDs, dates, response counts.
  • `GET /events/:id` or `GET /events/:id/players` for RSVP detail.

Create a private club and assign to a player


  • `POST /clubs` with `name` and `sport`.
  • `POST /players` (or `PATCH /players/:id`) with the returned `clubId`.

Create a mixed-club team and attach it to an event


  • `POST /teams` with `name`, `sport`, and `playerIds`.
  • `POST /events` with matching `sport` and the returned `teamId`.
  • `POST /events/:id/players` only with those team members (`notify: false` by default).

Create a tournament and attach events


  • `POST /tournaments` with `name` and `sport`.
  • `POST /events` with matching `sport` and the returned `tournamentId` (and optional `teamId`).
  • `GET /tournaments/:id` for events plus aggregated `results`.

Schedule a new session and add players (silent)


  • `POST /events` with date/time/location/sport/`requiredPlayers`.
  • Resolve player IDs via `GET /players` (match by name carefully; ask if ambiguous).
  • `POST /events/:id/players` with `notify: false`.
  • Optionally `PATCH .../players/:playerId` to set `YES` if the organizer already knows attendance.

Pre-mark a player unavailable (no invitation)


  • Resolve the player ID via `GET /players`.
  • `POST /events/:id/players` with `{ "playerIds": ["PLAYER_ID"], "notify": false, "status": "UNAVAILABLE" }`.
  • Confirm via `GET /events/:id/players` — status should be `UNAVAILABLE`; no credits used. Does not count toward Attendance Stats Invited/Declined/Rate.

Invite with notifications (costs credits)


  • Confirm with the user that SMS/WhatsApp may spend credits.
  • `POST /events/:id/players` with `{ "playerIds": [...], "notify": true }`.
  • Report `notificationsSent`, `creditsUsed`, `creditsRemaining` from the response.

Fill an event (plan → human confirms → execute)


Use this when the organizer wants to fill remaining gender quotas. Prefer the shared fill endpoints; fall back to manual ranking only if plan fails.


  • `GET /credits` (or `GET /me`) — note balance and whether SMS is enabled.
  • Optional memory: `GET /players/stats` for attendance rates / decline streaks.
  • `POST /events/:id/fill/plan` — get ordered `steps`, `gaps`, `estimatedSmsCredits`, `planId`. If `insufficientCredits` is true, stop and tell the organizer.
  • Show the organizer the plan (names, genders, reasons, credit estimate). Stop and confirm — do not auto-SMS.
  • Optional silent exclusions: `POST .../players` with `notify: false`, `status: "UNAVAILABLE"` only when the organizer asks.
  • After approval: either
  • `POST /events/:id/fill/execute` with `{ "playerIds": [...], "approved": true, "planId": "..." }`, or
  • `POST /events/:id/players` with `{ "playerIds": [...], "notify": true }`.
  • `POST /events/:id/fill/verify` with invite + credit fields from the execute response (and/or re-fetch `GET /events/:id/players`). Async RSVPs mean “invites sent” ≠ “roster full.”
  • Repeat plan → confirm → execute until quotas are met or the organizer stops.

In-app organizers use the same loop via Fill this event on the event page.


Fix RSVPs / waitlist


  • `GET /events/:id/players` — find `WAITLIST` entries and their response `id`.
  • Promote: `POST /events/:id/waitlist/:responseId/promote`, or set status via PATCH.



Out of scope (v1)


Do not call these via this skill: club update/delete, ratings write, chat, time proposals, session-only AI routes (`/api/ai/...`), Stripe/credits purchase, Settings/API-key management (browser session only), admin APIs, event club/team broadcasts, off-event team announcements, chase/cron auto-SMS, or unsupervised multi-round sends.


API keys are created/revoked by the human in Settings → API Keys. Changing the account password revokes all keys. Point them to https://playerping.me/docs/api for human docs.


Response habits


  • Prefer concise summaries (counts, names, IDs, statuses) over dumping full JSON.
  • On errors, surface the HTTP status and `error` message, then suggest a fix (e.g. E.164 phone, missing fields, revoke/recreate key).
  • After mutating, re-fetch or echo the returned resource so the user can verify.